it all looked so peaceful as the sun went down,
the Ferndalian army camped below the walls of Mozzerella
north is at the top of the picture in this view
north is at the top of the picture in this view
As the Gluttonian Succession Crisis blended with the civil strife
caused by the Small Platers vs Proper Meal Unrest, Peter the Famished
put forward Hanz Flamboise as his candidate for the Gluttonian throne.
this quickly ruffled feathers among the Boozonian Parliament not to
mention the Gluttonian advocates of either Franz or Clauz. Undeterred
Peter sent Franz to the border city of Mozzerella along with a portion of
the Ferndalian army. By doing this he had hoped to act as a magnet for
the Gluttonian supporters of Hanz and to place his man on the throne
without undue conflict. Of course this was not meant to be.....
Ferndalian Commander,
You have been given the task of
placing Franz of Flamboise on the throne of Gluttonia. Hanz is
currently accompanying you and your forces. You have encamped outside
of Mozzerella as you assemble your army. You are keeping your troops
in encampments to harden them for campaigning and because there has
been an outbreak of glanders in the city and you can ill afford to
have your horse coming down with that.
Rumors have been filtering in that the
Boozonians have allowed Clauz IV to recruit a force with the intent
of stopping you. Spies have also heard that Gluttonian troops are on
the way to your location so you can look forward to reinforcements
arriving soon. The King has given you his Horse Guards to protect Hanz; your mission in to place him on the throne of Gluttonia so be
sure that the young hot-head doesn't get himself killed in combat.
You have been provided with the Lif
Gard til Hest (Elite Modern Horse, Veteran, Determined) four units of
Uitlanders (Modern Squadron, mercenary), two units of Draftee Foot
(Modern Squadron, Raw), four units of Modern Horse (Determined
Veterans), and four units of Mounted Arquebusiers (Veterans,
pistols). As long as you are encamped here you also have the support
of two Heavy Artillery (fortified, mortar) batteries mounted on the
city walls.
Boozonian Commander
You have been given command of a force
of Boozonian troops but are subject to “plausible deniability”,
the political leaders want you to succeed but will not back you up if
you fail. Your mission is to prevent the Ferndalian Army from
crossing into Gluttonian territory and placing Hanz of the House of
Flamboise on the throne.
You have been coordinating with the
Gluttonian Proper Meal faction and have arranged to surprise the
Ferndalian forces in their encampment outside of Mozzeralla. As this
involves military operations inside Ferndalia you are acting as a
“rouge agent” and can expect no official support from either
Boozonia or Gluttonia.
You have at your disposal two
Musketeers Corps, six Highland Warbands and four units of Mossers,
all good troops if used wisely. Assisting you is a substantial force
of Gluttonian P.M. Troops with several Tercios and substantial
mounted troops. Your plan is to fall upon the encamped troops and
draw them away from the city walls, after you have done this the
Gluttonian troops will make themselves known by falling on the
enemy's flank.
Gluttonian Commander,
After a significant amount of intrigue
and underhanded dealing you have secured the assistance of certain
Boozonian troops to help you stop the advance of the Ferndalian
forces trying to place Hanz on the throne of Gluttonia. A double
agent has provided information that the Ferndalian army will be
encamped outside of Mozzerella. Careful coordination has enabled you
to arrange to have the Boozonians begin a surprise attack on the
Ferndalian encampment so the you can fall upon their flank and rout
them. Deterring the invasion is your primary mission, if you can kill
or capture Hanz that would be a laudable goal.
You have at you command two Viejo
Tercios, four units of Fearless Heavy Veteran Cuirassiers and four
more units of Veteran Mounted Arquebusiers with pistol. You must be
careful of casualties as this represents half of the total forces of
the Proper Meal faction, be particularly mindful of the Tercios as
they are irreplaceable.
The Battle
the situation before the beginning of play
hidden from view the Boozonian troops advance to engage the Ferndalian pickets
meanwhile the Gluttonians wait to the west for the prime moment to strike
hidden from view the Boozonian troops advance to engage the Ferndalian pickets
meanwhile the Gluttonians wait to the west for the prime moment to strike
Ferndalian pickets deployed to the south of the encampment,
mostly ensuring that the draftees don't desert from the Ferndalian army
the first turn of movement occurred unseen beyond the hills and woods
then suddenly the howling hordes of the north poured forth
against the thin line of Mounted Arquebusiers
it
took several turns to mobilize the Ferndalian army, during this time
the picket line did stalwart service in slowing the advance of the
Boozonians, to the great dismay of the Ferndalians it was not Small
Plater allies that showed up from the west but a horde of Proper Meal
Gluttonians,
things
were going to be difficult! on the left of the Ferndalian line the
Horse were dealing effectively with the Boozonian Musketeers and
Highlanders but were being drawn further and further away from the
safety of the city walls
the
Ferndalian line was forming south from the city walls and then east
from the village when the dreaded Gluttonian Phalanxes of Doom arrived,
two of the veteran Tercio Viejo, things had just gone from difficult to
frightful, further south the Gluttonian cavalry joined with the
seemingly fearless Highlanders to drive back the the Ferndalian Horse
on
the far left of the Ferndalian line the Musketeer Corps of the
Boozonians had been driven off but that left the flank over extended,
two units of Draftees rushed to fill the gap and firm up the line so the
cavalry could rally back, on the extreme right Hanz wildly led a charge
against three times as many Gluttonian Horse driving them back, further
south the line of Mercenmary infantry confronted the Tercios and more
Horse, the guns on the walls fired at the Tercios without any effect
then
all Hell broke loose, the giant merciless killing machine that is a
Veteran Tercio slammed into a unit of Mercenary foot, ignoring the
torrent of musketry that was poured into them during the approach (they
literally saved every single hit that they received)
and proceeded to administer a thrashing upon the Ferndalian troops,
causing five hit only one of which was saved
the mercenary foot had more than they had bargained for and left the field
meanwhile the artillery were finally getting some hits against the nearest Tercio
in the next move the second Tercio advanced to the charge,
the fire of the mercenary foot failed to even score a hit, this looked very bad!
but it seemed that the wily Veterans were so busy ducking shot that they
were in no position to inflict much damage, the mercenaries only took one hit!
this was the big chance for the Ferndalians to stop the Gluttonian assault,
but having only three dice to hit back with they inflicted only two hits,
the Tercio saved both of them with one to spare
the mercenaries were driven back
to the south the speed of the Highlanders caught several Ferndalian units off-guard,
first some Horse got nabbed facing the wrong way and were sent packing with all due dispatch
another band of Highlanders caught a mercenary unit facing the wrong way as well
fortunately for the mercenaries they were on a Ready order and could turn to face,
unfortunately the wild Boozonians fought valiantly and inflicted three hits,
this pushed the Mercenaries over the limit and they retired from the field
on the other side of the village the Horse charged some Highlanders
punishing them pretty hard
the Highlanders hit back effectively as well
both units were beaten up by the end of the exchange
in
the next turn more Highlanders charged the same unit they didn't do as
well as their friends had but they did generate one unsaved hit which
put the Horse over their Stamina
before they left the Horse hit back inflicting two on the Boozonians
faced with a Discipline test the dice outperformed for once!
battered and nervous, but still on the battlefield!
the flood-tide of highlanders continued,
a nervous Ferndalian Draftee unit fired at the onrushing mountain men with little effect
the other Draftee unit added it's fire as well
but the stalwart Highlanders shook off the fire as if it was rain
the Highlanders then charged but failed to make any impression
on the green but undoubtedly brave Draftees
joined by their officer the Frendalians struck back fiercely
pushing the Highlanders past their Stamina and causing them to retire
just
as the Draftees were catching their breath a new unit of Highlanders
charged into the conflict inflicting three hits, the Draftees saved two
of them but now they were dangerously close to exceeding their Stamina
rating
in reply the Draftees hit twice but the Highlanders made three saves,
the Draftees retired having lost the melee
the Mounted Arquebusiers took a shot at the Highlanders without effect
these wily mountain men seemed bulletproof!
meanwhile,
to the west things were going from bad to worse, apparently overcome
with excitement the Cuirassiers charged the front of one of the last
remaining mercenary units (normally charging the front of a pike unit
with cavalry is suicidal) they managed four hits against the Foot unit,
only one of which was saved
the Foot inflicted a couple of hits on the Horse but they had reached their Stamina and
(being mercenaries) decided to head for calmer waters
and off they marched, this fatally compromised any Ferndalian hope
of rescuing the situation and a sweeping withdrawal was ordered
an overview of things at that moment
a lone brigade of Ferndalian Horse had flanked the Boozonians
but they were far out of place and the Mossers were rallying swiftly
the infantry line had lost half its strength and was falling back in disarray
the Gluttonian Tercios marched on, seemingly unstoppable
the
right flank of the Ferndalian army consisted of one lonely unit of
cavalry and a unit of mercenaries that were already looking over their
shoulders at their fellows abandoning the field
one more turn of play would decide thing quite clearly
the
Tercio swept in to the attack, the mercenaries stood their ground and
poured a volley into the massive block of enemy troops, to absolutely no
effect!
the ensuing melee was brutally lop-sided, the Tercio inflicted seven hits,
only one of which was saved
in return the mercenaries gave two, both of which were saved
with seven hits and a Stamina of three the mercenaries fled in disarray
the
only bright spot for the Ferndalians was that artillery had finally
gotten the range and pounded the already damaged tan Tercio with three
unsaved hits, forcing them to withdraw
flight
was now the only remaining option for the Ferndalians, the cavalry
shepherded the Draftees into the city and then rode off to the west
bearing the harsh news to King Peter
the situation in the far south, three units of Mossers and two of Highlanders
stare down two units of Ferndalian Horse
further north the Draftees are hurrying toward the safety of the city walls
without any artillery of their own the allied forces could not stand at length
in front of the city walls and so broke contact with the fleeing Ferndalian troops
heroes for the Ferndalian forces, the Mounted Arquebusiers, they were in the thick
of the fray from the beginning to the end and acquitted themselves handsomely
the scoundrels of the battle; the mercenaries, they lived down to the lowest of expectations
and all fled the field of battle without attempting to rally
punching well above their weight all day were the Boozonian Mossers,
they too were in the midst of battle all day and held their own
and on the Gluttonian side there was the unit-crushing monster of the Tercio,
none dared stand before them
Despite playing short-handed we were able to get battle done in a
reasonable period of time. These rules play fast and clean and present a
constant stream of decisions for the players both in terms of timing
and tactics. I look forward to enjoying many more battles as the
campaign continues.
may want to proof read a little, you use hanz and franz interchangeably. may be on purpose, but i'm pretty sure ferndalians supoort Hanz, right?
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