Even when word had been received that these mystery warriors had joined forces with the Pirate Captains to gain the ability to move by sea nothing was done. Then one sunny day the Dark Fleet sailed in from the East. They made short work of the sleepy garrisons on Mindoro and were soon scouring the Middle Sea for merchant vessels to prey upon.
The Emperor of Gluttonia, in an effort to recover his lost province, invaded Mindoro and was winning the land campaign when he was struck down during an insignificant skirmish. The resulting succession crisis led to the hasty withdrawal of the Gluttonian troops and the expansion of the invaders realm to include the islands of Kassabalka and Khrotos. This respite has also allowed the invaders to reorganize and settle in as the new masters of Mindoro.
the council of four Warlords and their army
each Warlord has taken control of one of the cities of Mindoro,
the island's namesake city Mindoro is left to the Pirate Captains
the invaders are relentlessly aggressive and offer no quarter
The Army of the Mindoran Warlords
Staff
4 x Warlords Rank 5
Horse
4 x Mounted Elite Warriors
Foot
1 x Swordmasters, Melee Company, Veteran, Brave, Frenzy, Mob,
treat as if armed with Greatsword &Halberd
1 x Bowmasters, Melee Company (as above) but also armed with longbow
2 x Followers of the Sword, Melee Company Veteran, Brave, Frenzy
treat as if armed with Greatsword &Halberd
2 x Lords of the Yari, Melee Company Veteran, Brave, Mob,
treat as if armed with Pike and Greatsword &Halberd
2 x Humble Sons of the Bow, Melee Company Veteran, Brave, Longbow
treat as if armed with Greatsword &Halberd
8 x Humble Sons of the Yari, Melee Company Veteran, Brave, Mob
treat as if armed with Pike and Greatsword &Halberd
6 x Humble Sons of Thunder, Shot Company, Veteran, Brave, Musket
treat as if armed with Greatsword &Halberd
Stat Lines for the Above Listed Troops
Mounted Elite Cavalry
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
8 4 2 4 3 3 4 4 3 4
Weapons; Lance, Longbow
Special Rules; Mobility, Evasion, Pursuit, Extended Arc of Fire
Bowmasters
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 3 2 5 4 3 4 4 4 4
Weapons; Longbow, Halberds & Greatswords
Special Rules; Large
Swordmasters
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 5 4 4 4 4 4 4
Weapons; Halberds & Greatswords
Special Rules; Frenzy, Large
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 5 4 4 4 4 4 4
Weapons; Halberds & Greatswords
Special Rules; Frenzy, Large
Followers of the Sword
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 4 4 3 4 4 4 4
Weapons; Halberds & Greatswords
Special Rules; Frenzy
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 4 4 3 4 4 4 4
Weapons; Halberds & Greatswords
Special Rules; Frenzy
Lords of the Yari
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 5 4 4 4 4 4 4
Weapons; Pike, Halberds & Greatswords
Special Rules; Frenzy, Large
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 5 4 4 4 4 4 4
Weapons; Pike, Halberds & Greatswords
Special Rules; Frenzy, Large
Humble Sons of the Bow
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 3 2 4 4 3 4 4 4 4
Weapons; Longbow, Halberds & Greatswords
Special Rules; none
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 3 2 4 4 3 4 4 4 4
Weapons; Longbow, Halberds & Greatswords
Special Rules; none
Humble Sons of the Yari
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 4 4 3 4 4 4 4
Weapons; Pike, Halberds & Greatswords
Special Rules; Frenzy, Large
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 0 4 4 3 4 4 4 4
Weapons; Pike, Halberds & Greatswords
Special Rules; Frenzy, Large
Humble Sons of Thunder
Speed Melee Shoot Discipline Courage Stamina Infantry Cavalry Salvo Artillery
5 4 3 4 4 3 4 4 4 4
Weapons; Musket, Halberds & Greatswords
Special Rules; none
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